![outlast 2 gameplay outlast 2 gameplay](https://loadscreen.com.au/wp-content/uploads/2016/04/Outlast-II-baby-pit.png)
Players need to use found batteries a lot (which they may not have if they flee instead of exploring often). Players have a camera equipped with night vision, but that drains batteries quickly. It lets the player savour their panic without having to worry about dead ends or taking the wrong path.Īs enjoyable as fleeing is, wandering around in the dark isn’t. With excellent level and monster design, each chase keeps the player moving without constantly killing them with dead ends. Whether it is a dedicated sequence where players have to rush through a maze of specifically designed paths or just rushing through a corn field, the game is exhilarating and tense. Running from these foes is where Outlast 2 shines. Running into Marta is instantly lethal, though, just so you know. Players won’t want to get touched at all, but should they do so, bandages are relatively plentiful to heal up, although fixing yourself up takes time you may not have while running.
![outlast 2 gameplay outlast 2 gameplay](https://www.gamedevid.com/wp-content/uploads/2020/10/776597705-scaled.jpg)
It will wound the player and blur their vision, though, which can make it easy to screw up more and get killed. Lights, natural level funnelling, and multiple forest paths leading to the same place all subtly guide the player while letting them feel the panic of fleeing from the game’s cast of villains.Ĭontact with most of these characters isn’t fatal, giving the players a little grace to make mistakes. There were many, many panicked chases during the play through of Outlast 2, and yet getting lost or turned around was only a problem once or twice. The developers also did a very good job of making the levels lead the player where they need to go. It’s there if players prefer it, but with the wide areas, it’s almost always better to run. Also, players are really only prolonging the inevitable in these moments, as they aren’t progressing when hiding.
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Some hiding places, like in water, come with their own danger of drowning, so players are discouraged to stay in them for very long. Players can peek out, or they can use their camera’s audio function to listen for noise to see if anyone’s nearby. Most hiding spaces in this game don’t allow the player to look out, or offer a very limited view. Hiding is always an option, but it’s still not a very good one. Wide open spaces give many places to run, but multiple enemies are spread out in each area, so players are likely to stumble upon another enemy in a house or field if they’re not careful. Villagers in old clothing will dog players for much of the game, and in large groups. This might have made it a little too easy if you were only being chased by one frightening opponent, which is why Outlast 2 throws most of the cast of Resident Evil 4 at you.